Acceleration Techniques for Real-Time Rendering
Project Description

Research into GPU acceleration methods to improve rendering quality or performance for 3D graphics and virtual reality applications.

Supervisor
SANDER Pedro
Quota
2
Course type
UROP1100
UROP2100
UROP3100
Applicant's Roles

Strong background in programming, knowledge of the graphics rendering pipeline and at least one rendering library, such as OpenGL or DirectX.

Applicant's Learning Objectives

Learn about algorithms to efficiently render complex scenes on the GPU and research new techniques that take advantage of latest graphics hardware.

Complexity of the project
Challenging