Apps and tools to encourage responsible, sustainable consumption
Project Description

The choices we make in daily life - the food we eat, the clothes we wear, the products and services we use - define our lifestyle. In Hong Kong many people have the perception that sustainable consumption implies sacrificing our quality of life and switching to a frugal, boring lifestyle.
This project aims to identify perceptions and misconceptions of students about sustainable consumption (secondary and tertiary level), identify educational needs, and compile a toolbox of engagement approaches (game, activities, apps) that can be used in an educational setting and beyond.

Supervisor
SAUERWEIN Meike
Quota
2
Course type
UROP1000
UROP1100
UROP2100
UROP3100
UROP4100
Applicant's Roles

- review existing sustainable consumption related apps, games, activity based educational approaches, and collect best practice examples
- outreach to different stakeholders to investigate on current habits, behaviors, motivations and misconceptions about responsible, sustainable consumption
- analyse local (Hong Kong) sustainability-related initiatives and derive factors that determine that make them (un)successful
- provide recommendations on the development of educational and social engagement tools for sustainable consumption in Hong Kong

Applicant's Learning Objectives

- understand sustainable consumption principles
- strengthen critical thinking and analytical skills
- develop innovative teaching approaches and gain basic skills in game development, design of teaching activities

Complexity of the project
Moderate