Active matter is ubiquitous in nature, ranging from fish school, flocking birds, to cell colonies, and to self organised cytoskeletal polymers. The active motion of individual units gives rise to large-scale, coherent dynamics of the system, termed collective behaviours. Active matter simulations can reproduce how animal herds, for example, fish school, swim together and react to predators. In this project, we seek to use simulation to design a physical apparatus to guide bacteria swimming, in an effort to separate them and use them to deliver cargos.
The ideal participant of the project should be familiar with coding and plotting tools. The participant is expected to write a computer program to simulate active matter, analyze the results, visualise the data, and also should be able to explain the findings using physical arguments. Once the simulation has concluded, the applicant will have the opportunity to initiate and perform an experiment to realise the simulation findings.
1. Physical Simulations.
2. Physical concepts and the statistical mechanics language.
3. Data visualisation and presentation skills.
4. Working with experimentalists to realise simulations.